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Endless sky fleet composition
Endless sky fleet composition








endless sky fleet composition endless sky fleet composition

create layers of ships by adjusting their speed in outfitting, like a heavy flagship for absorbing initial attack, nimble fighters in the middle and some SLIGHTLY slower heavy ships for rear guard thats all shield and turrets. oh, the frustration, silliness, the wasted cash and so many many save reloads. I thought I was going to rule the world with 10 of the syndicate 6 turrets ships. on the flipside, dont fall in love with ships either, they will become obsolete. read the outfits descriptions, there is more to ship building than just the numbers. practice battle commands, try out different ships, combinations of ships, use the map's outfit and ship directories to look for every exploitable cubic inch. also, you can park ships so they stay put and dont waste money on crew, then at least if you stay with 1 ship at a time, you still have options for different missions/moods.Īt any rate, its a big game, so at some point, anticipate the need for many ships in a fleet. I recommend that with all new ships if only to test its energy and thermal balancing, but also you need to know its situational abilities so you arent babying it or constantly throwing it to the lions once it isnt your flagship. first time you get in a falcon, youre going to want to solo cruise it around if only to see what it is capable of. once you have officially changed your middle name to danger however, you will probably want at least 2 or 3 fighter hovering around you for support, flanking, damage rotation etc but you dont have to. it gets tedious and expensive, even if you sell the old ships, which you shouldnt. For running "safe" missions, people and cargo, you can definitely go for quality over quantity.










Endless sky fleet composition